FAQs
War exhaustionEdit
Armageddon Bombardment), and a passive accumulation over time called Attrition. When a side's war exhaustion hits 100% they can be forced into a status quo peace after 24 months.
How many pops is too much Stellaris? ›
Pops start to decline when a planet is 25% overcrowded. Planet capacity is capped at 500, regardless of free housing or unblocked districts. Pops can go over 500 and will not stop growing (or decline) until the required housing exceeds available housing by 15% (or 25%). species growth by −0.5%.
What is the longest war in Stellaris? ›
The Terran-Compact War, also known as the Long War among the belligerent nations of the Galactic North, was a series of conflicts which together constitutes one of the longest and bloodiest wars in both the Galactic North's history as well as the Milky Way as a whole, lasting nearly 232 years, from February 2263 to ...
What happens at 2500 Stellaris? ›
2500 is considered endgame, but its not technically over until the endgame crisis around that time point is defeated. End game crisis can start as soon as 2400 by default.
How long does it take to 100% Stellaris? ›
When focusing on the main objectives, Stellaris is about 31½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 337 Hours to obtain 100% completion.
How many people is one pop worth Stellaris? ›
Interestingly, dividing 12.5 billion by 24 Pops gives a value of 1 Pop = 500 million people, which isn't actually that bad a metric either.
How many armies does it take to invade a planet Stellaris? ›
12 armies should be enough for a size 20 planet, but it's gonna be a while and you'll probably suffer casualties. I usually start with 20+ assault armies, with sizes increasing as the game goes on.
What is the average size of planets in Stellaris? ›
Planet size
Planets have a size between 12 and 25. Moons have a size between 10 and 15. Homeworlds have a size between 18 and 21, unless otherwise determined by the empire's origin.
What is the average lifespan in Stellaris? ›
The mean lifespan with no modifiers is 88 years, 6 months. Gestalt Consciousness empires are immortal.
Which war is endless? ›
The war on terror has often been cited as a perpetual war, being a war with "no specific battlefield and the enemy isn't an army." The war on terror has been directed at countless "enemies," as it has no clear target.
The Screk Empire is perhaps one of, if not the oldest, known interstellar nations in the whole Milky Way, one that predates even the ancient polities such as the Vran, the Ti-Zru and the Baanthurians.
Are bigger ships better in Stellaris? ›
Like many 4x Games, bigger is always better in Stellaris, and battleships are indeed better. Battleships are the true heavy-hitters of any fleet, and will quickly become the backbone of an empire.
What is the max Titan limit in Stellaris? ›
Titans have a strict build limit, with a base of 1 allowed per empire; every 200 Naval Capacity increases an empire's Titan cap by 1, up to a maximum of 20 Titans at 3800 naval capacity. Offspring ships have a strict build limit too: Every 10 Naval Capacity increases Offspring Corvette cap by 1.
Should you play tall or wide Stellaris? ›
Wide is just so much stronger in many ways. The thing about tall is: They don't need to cover that much space, thus a smaller fleet suffizes and if you ally yourself with other empires or vassalize them, you have a fighting force comparable to a fleet of a wide empire, but only need to maintain your part of that fleet.
What does high war exhaustion do? ›
War Exhaustion represents how much your nation has been ravaged by war. High War Exhaustion will have an increased unrest while also making recruiting regiments and building ships significantly slower.
How does war exhaustion work Stellaris? ›
War exhaustion is a clock that starts ticking the day the war starts. The speed with which the clock ticks changes depending on your society. A more militaristic society may grow fatigued with war slower than a pacifistic one does.
How do you lose war exhaustion? ›
Decreasing War Exhaustion
- Withdrawing from wars completely.
- Mitigating the number of military losses during combat.
- Using both Security and Healthcare Spending can decrease war exhaustion, but the reduction percent varies on the level of spending.